You can see several Game Objects using 2D physics, these objects are handled by time and simulation states. There is a Main Canvas with a RawImage in the form of a table. The scene contains 28 domino tiles, which start as 2d rigibody objects of the dynamic type. In this way the tiles are affected by collisions within the edges of other colliders, affected by the forces of Effector Areas. When finishing the state of shuffling these objects they converge on rigibody Kinematicos.
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